#pragma once

#include "TRex.h"

class TRexLion : public TRex
{
public:
	TRexLion();
	~TRexLion();

	virtual void Update(float elapsedTime) override;
	virtual void Render(void) override;
	virtual void HandleCollision(const IEntity* pOther)	override;
	void FireBall();
private:
	float m_fFireBallRange;
	float m_fFireBallTimer;
};

